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Year in review: The Nintendo Switch 2 has become one of my favorite consoles of all time

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A year after its launch, the Nintendo Switch 2 has solidified its place in the gaming landscape, with the reviewer counting it among their favorite consoles ever. The piece examines how the device, with its improved hardware, larger screen, and growing library, compares to competitors and what it means for Nintendo's future. From performance gains to exclusive titles, the Switch 2 appears to have addressed many of the original model's limitations while maintaining backward compatibility. The console's success hinges on a steady stream of first-party releases and third-party support, both of which have materialized during its first year.

Just a little over one year ago, the Nintendo Switch 2 finally came out, and it's been a heck of a rollercoaster ride.

Nintendo's latest home console/handheld hybrid has surprised, delighted, and in some capacity or another disappointed us all in the span of 12 months. There have been excellent exclusives and a stronger-than-expected pipeline of major third-party releases, all alongside serious concerns about affordability (and eventually a price increase) and questions about whether Nintendo might be playing it too safe with some of its big titles.

With all of that in mind, let's talk about the first year of the Switch 2, including what's gone right, what went wrong, and what we can expect from its next trip around the sun.

SEE ALSO:

The biggest announcements from the June 2026 Nintendo Direct

Nintendo Switch 2 first anniversary: The good

Credit: Joe Maldonado / Mashable

Starting with what has worked in the Switch 2's favor, I would be remiss not to immediately mention the significantly more premium look and feel of the device compared to its predecessor. Nintendo sized up the Switch 2 a bit, giving it a larger display with a higher resolution and refresh rate, bigger Joy-Con controllers that are more comfortable in the hands, and a less toy-like feel overall. The dock for outputting games to your TV has also been significantly improved via the addition of a built-in Ethernet port, something the Switch 1's dock didn't have at launch.

The Switch 2's improved industrial design was also met by substantially more horsepower under the hood. While it's still a far cry from what a PlayStation 5 can do, the Switch 2's graphical capabilities are strong enough that a surprising number of big, expensive third-party releases have already made their way to the console, or will in the near future. The Switch 2 ports of recent hits like Pragmata and Resident Evil: Requiem are nothing short of outstanding, and the June 2026 Nintendo Direct contained some upcoming heavy hitters like Dragon's Dogma 2: Dark Arisen and Devil May Cry 5. Oh yeah, Elden Ring is still on track to release on Switch 2 this year, too.

Needless to say, the people who only own a Switch 2 and no other gaming hardware (anecdotally, this is not a small audience) are eating pretty good these days. It's also worth noting that the Switch 2's arguably best use case right now is playing older games. A shockingly large number of old Switch 1 games like The Legend of Zelda: Breath of the Wild have either gotten paid "Nintendo Switch 2 Edition" upgrades or free patches to make them look and run a lot better on the new console. There's also a bunch of backward-compatible Switch 1 games that simply work better on Switch 2 without an official update, which is pretty sweet, honestly. I kind of can't believe how much time I've spent going back and clearing out my backlog of old games simply because they look better on Switch 2 than they did before.

Oh yeah, the eShop digital storefront that's built into the console is finally usable now. It was a real slog on Switch 1, but it's totally fine on Switch 2.

Couples Halloween costume idea, maybe? Credit: Nintendo

Lastly, Nintendo has been releasing roughly one first-party game per month since the Switch 2 came out. That cadence has produced some great stuff like Mario Kart World, Donkey Kong Bananza, and Pokémon Pokopia. I'll also go to bat for Yoshi and the Mysterious Book, which is a lot cooler than you might think at first glance. Not every exclusive has been a banger, but you could argue the Switch 2 has gotten more compelling first-party titles in its first year than the PS5 has in its first six years. And there's basically zero argument against the fact that the Switch 2 is winning that battle against the Xbox Series consoles in the same time frame.

Nintendo Switch 2 first anniversary: The bad

I did not care for 'Kirby Air Riders.' Credit: Nintendo

When discussing the Switch 2's early pitfalls, one simply has to start with its place in the current economy. Everything is more expensive than ever, meaning disposable income is at a premium for many, many people. Put bluntly, the Switch 2 is a bigger investment than a lot of people can realistically make right now. Some of that is Nintendo's fault, but much of it isn't.

For example, Mario Kart World being $80 is something Nintendo has control over, but the $50 price hike coming later this year (an extreme rarity for a new video game console) is a response to the RAMageddon crisis that's causing tech prices to spike all over the place. Nintendo requiring users to buy MicroSD Express cards (a new storage medium most people don't already have lying around) to expand system storage is also unfortunate, given the ongoing memory crisis, even if the Switch 2 would be a notably less capable machine if it used an older, cheaper storage format.

Considering the quality of the hardware and the state of the tech manufacturing economy, the Switch 2, being a $500 initial investment starting in September, makes sense. But that doesn't mean people have to like it, and they probably shouldn't.

On the software side, there are some gripes to be had, as well. It's not great that we haven't even heard whispers of a new mainline Mario or Legend of Zelda game for the Switch 2 after a year. Their absences are easily explained (the core Mario team made Bananza and Zelda games take like six years to make now), but nonetheless, those are the things some people really flock to Nintendo systems for, and we have no idea when they'll come out or even be announced.

There's also a strong argument to be made that Nintendo is playing it a bit too safe with its software lineup at the moment. The Switch 2 has yet to be home to a notable brand new franchise of any kind, something that we usually see at least once per console generation. Beyond that, two of the biggest upcoming Switch 2 exclusives are Star Fox and The Legend of Zelda: Ocarina of Time, remakes of older games. As intriguing as those both might be, they're not as exciting as new games would be.

What's next for Switch 2?

Having said all of that, I do think the near-future outlook for the Switch 2 is positive. Fire Emblem: Fortune's Weave looks like it'll be a heater when it comes out in September, and the same could be said for announced 2027 releases like Pokémon Winds and Waves and Xenoblade Genesis. I also have a gut feeling we'll hear something from Mario by the end of 2027.

Aside from games, it would be great to know if Nintendo has plans for Switch 2 Lite or Switch 2 OLED models. A handheld-only Lite console could be a cheaper alternative, while an OLED model would address the complaints many users have about the handheld display on the current machine. In a perfect world where AI data centers didn't exist, one or both of these would be a lock-in for the next year or two, but sadly, the outlook is uncertain.

Broadly speaking, I think Nintendo has made most of the right moves over the past year, and I feel pretty good about where things are headed, RAMageddon aside. As someone who lived through the Wii U era, when it felt like Nintendo was in a sort of existential crisis, I'll take the current situation over that in a heartbeat.